Transcript: Attitudes to games in class

Female: What we do in school has to have currency with our pupils. And the games an learning agenda is one that every authority should be participating in and debating in because it’s what our children are engaging with at present. We have a gap between what is happening in school and what is happening out with school and we need to bridge that gap. The thought that our pupils are coming to school and they are powering down frightens me. I want them to be engaged and motivated in their learning and I really feel that being involved with these initiatives with the Consolarium and in partnership with LTS, we are able to explore these initiatives and agendas and then take them forward.

I hadn’t considered it before, because if you like, I suppose I associated that with home and leisure, but it’s something that the kids do. It’s how they spend their time, and if you’re bringing that into the classroom, you’re going to get them on board straight away. You’re bringing something into the classroom that they want, that they can engage with, that’s accompanied into something that they do, and it’s their world, and you’re marrying their interest and school. And if learning can take place during that joining, that’s fantastic.

Child: I was surprised when I heard that they were bringing video games into school, because it just doesn’t seem very school-like. I mean …

Child: It’s like two different worlds isn’t it. It’s like your world at home where you play, like Playstations and computer games, and you just do it for fun. And but then seeing then …

Child: But like, learning from it.

Child: It’s like joining both like sort of both worlds together.

Child: When I first knew they were going to play video game, I thought it was going to be like Mario cart or something. And I do like Mario cart but like [it’s fun] … but like when I found out it was Guitar Hero and it was going to be linked to everything else, it was so much better, because everyone can understand it and everyone can like link something, because everyone likes one subject. Whether you don’t like playing games or you don’t like that type of music or whatever, you can still find that one subject. So it makes it enjoyable for everyone.

Child: It was like so cool, because like when she first told us about it, I thought oh, Guitar Hero, I didn’t even know what is was, okay. It was like okay, I thought it meant like a book called Guitar Hero or something like that. When he said, it’s video game, I was like ohh [laughs]. I never actually thought that, because I didn’t actually know that people were trying to bring video games into education at school, and it was quite a shock for me to find out that we get to try it out.

Back to case study: Guitar Hero (Organisation and management)